creator dragonbone 使用
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| onLoad(){ let animNode = new cc.Node(); animNode.parent = this.node; this.armatureDisplay = animNode.addComponent(dragonBones.ArmatureDisplay); this.armatureDisplay.addEventListener(dragonBones.EventObject.COMPLETE, this.animationEventHandler, this); cc.loader.loadResDir('dragonbone/effect/txk', (err, assets) => { // 动态加载需要放到resources目录中 if(err||assets.length==0) return; for ( let i = 0; i < assets.length; i++ ) { if (assets[i] instanceof dragonBones.DragonBonesAsset) { this.armatureDisplay.dragonAsset = assets[i]; }
if (assets[i] instanceof dragonBones.DragonBonesAtlasAsset) { this.armatureDisplay.dragonAtlasAsset = assets[i]; } } this.armatureDisplay.armatureName = "txk"; this.armatureDisplay.playAnimation("wait_1", 1); }); }, animationEventHandler(event) { if (event.type === dragonBones.EventObject.COMPLETE) { this.armatureDisplay.playAnimation("wait_1", 1); } },
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发现this.armatureDisplay.playAnimation(“wait_1”, 0); 循环播放动画,有时creator会报这个错误,原因待查。
可以考虑使用以上方法替代