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| this.roleAP = this.role.getComponent(cc.Animation); cc.loader.loadRes(url,cc.SpriteAtlas, (err, as) => { if(err) return; // 防止重复加载 var clips = this.roleAP.getClips(); for (const clip of clips) { if(clip.name == cname) return; } let name = as.name; var frames = as.getSpriteFrames(); if(name == cname){ var sprite = this.role.getComponent(cc.Sprite); sprite.spriteFrame = frames[0]; } var clip = cc.AnimationClip.createWithSpriteFrames(frames, frames.length); clip.name = name; this.roleAP.addClip(clip); clip.wrapMode = cc.WrapMode.Normal; this.roleAP.play(name); });
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